FAQ

 

Q1: What is Hours of War?

Hours of War is a browser based massively multiplayer online war strategy game, set in World War II (initially).

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Q2: When will the game launch?

We are currently running Beta testing and the game will officially launch in 2010.

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Q3: How can I participate in the Beta testing?

Register and join a game.

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Q4: What does "browser based" mean?

It means that the game will be played using your internet browser (e.g. Internet Explorer, Firefox, Opera etc.). Naturally this means that you don't have to download and install the Hours of War game; you just open the game in your browser, and start playing.

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Q5: What do we mean with massively multiplayer (MMO), how many players exactly?

We are not able to give any definite answer yet. We anticipate that the biggest campaigns will be around 2500 people playing together in a single game, on two sides (e.g. Allies and Axis).

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Q6: What do you mean with "war strategy"?

At lowest level, players command companies (when playing Battalion commanders, typically commanding e.g. 3 companies), and at the highest level at High Command. Every player is a part of the Army hierarchy, and may have superiors (other players) and subordinates (other players as well).

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Q7: World War II – the whole war?

Initially, we will be launching campaigns for Allied landing in Normandy in 1944, and Tali-Ihantala 1944 (Finland vs. Soviet Union – see Wikipedia: http://en.wikipedia.org/wiki/Battle_of_Tali-Ihantala). Naturally, we will expand the game regularly with additional campaigns.

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Q8: What about other eras, like World War I, or even fantasy settings?

We can't really answer this one yet. Although, we will be offering our in-house tools for users, who in turn will be able to generate their own scenarios and campaigns – at some point, even fantasy setting scenarios and campaigns limited by the players imagination only.

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Q9: How much will the game cost/ What is the revenue model?

There will be a monthly subscription fee. We will announce later what the exact fee will be.

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Q10: Will there be a retail box version of the game, sold in game stores?

Currently we are not planning on selling the game in retail stores. Player just registers to our game website, pays the monthly subscription fee, and plays.

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Q11: Is there an ending to the game campaigns and scenarios, or do they just go on and on?

There will be an ending for each campaign and scenario. E.g. Allied landing in Normandy 1944 Campaign could take 2-4 weeks of real time, depending on the actions of the players on both side and the game speed (real time, two times faster than real time, etc.). You may always play the same campaign or scenario again, given that there is one going on, or you will start your own (yes, we will give that possibility to players).

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Q12: Is it allowed to play the game on both sides in one campaign or scenario?

No, you can not play on both sides with one player account.

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Q13: How can I change or reset my password?

If you are logged in, visit the Settings page to change your password. If you are not logged in, and have forgotten your password, visit the password reset page.

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Q14: How can I contact you in case of an emergency?

In case of a problem with the site or the game, send us an email at .

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